4/8/2014 0 Comments Figure in BlenderNext, we began working on learning a new rendering program, Blender, by creating a figurative design. I chose to loosely emulate a Han Dynasty figurine of a Qilin (or Chinese unicorn). Construction begins with a cube, manipulated by subdivision and extrusion.
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AuthorHello! I'm Gabriel Mo, an artist focusing primarily on metalsmithing. Archives
May 2014
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